Recently Strawberry Singh started another Meme about three things, we would like to tell Ebbe Linden, who is the new CEO of Linden Lab. So, I got not only free flat Ebbe but also flat Rodvik and asked a friendly Spanish woman on the beach to be a model for a while. Thanks for posing, Marie! So, here we go! :)
My three comments for Ebbe are:
- Please, fix the Second Life ToS soon! We don’t feel comfortable, that Lab clones our immaterial rights and makes it too complex to use 3rd-party textures (and other elements) in SL. Myself I have been very unmotivated to upload anything to Second Life since the ToS change in last August.
- Please, have a look at United Sailing Sims area around the Blake Sea. There is a wonderful sailing community and the estates are beautiful! Does the development and continuation of the area get the full support from your staff?
- Happy community is the best marketing tool, you can have. You can make us happy by listening to us.
That’s all for today. We will raise the sails soon and head for the big waters. Happy Easter to you all! :)
Until last autumn we Second Life residents witnessed many negative things facing us. Linden Lab’s Jira was closed. The last names were not brought back despite of the numerous voices of the residents. Content creators were spitted on their faces, as Linden Lab made them swallow the new terms of service. Decline of the land mass also shed a shadow over the future of Second Life.
But then Linden Lab got a new CEO, Ebbe Altberg, appeared and seemed to take residents’ concerns seriously, even if many considered that just a “honeymoon” of the new grand leader. But does he really listen to his people? Would he see Second Life as an unique platform of digital culture instead of just a capitalist back box of making profit?
The first concrete signal of the emerging new era was received, when Second Life Jira was re-opened in February 2014. The residents were able to read, create and comment on tickets again. It’s now possible to vote for and comment on some important issues, like SVC-472 (Region Crossings Fail), SVC-7125 (Bring Back Last Name Options!), SVC-2820 (Allow group IMs to be muted) and STORM-1716 (Mesh Deformer for tailoring mesh clothing). Wow!
Land Markets Refreshing
I’m not sure, if it’s just my subjective observation, but I would say, that Second Life land business is doing well. Just have a look at United Sailing Sims area, located east from the Blake Sea, and you won’t see many free parcels available there anymore! The same applies to the Confederation of Democratic Sims. Has the decline of land sales turned finally?
Terms of Service Revision Dawning
In April 11th, 2014, an interesting notice was posted in United Content Creators of SL group, quoting NuVibez Magazine:
I (Altberg) am working with legal council to figure out the right wording so that they have what they need to protect them, but that ensures that we all own the rights to our content and what we create. they even now and when the tos was announced, had no intention of ever taking our stuff nor was it their purpose.
Content creators, that are aware of their rights, should find this as a really amazing piece of news. This would be the first time in Linden Lab’s history, that I’m aware, that the lab corrects its prior decisions, showing that they listen to people. I’m impressed!
Still, we have not seen the outcome of the change, but there is true hope now instead of just hot air.
Second Life has really a potential to be The Platform for content creation and creativity, but will they be on that position in the future or become just another mass-entertainment-oriented company? Well, that will be seen, but at least the current trend looks promising.
Do you remember the golden years of Second Life, when the virtual world was growing and everybody was excited about the future? Many saw Second Life as a pixel revolution, which would become a 3D Internet one day. But it didn’t and it won’t. The long term trend shows, that Second Life land mass is shrinking steadily and the current Linden management lacks vision, how to fix that. Meanwhile its competitors are becoming stronger and stronger. Recent statistics show, that OpenSim-based virtual worlds, especially InWorldz, are gaining popularity steadily. I feature two interesting alternatives to Second Life below shortly: InWorldz and Cloud Party.
OpenSim-based technology is improving little by little. It’s a project to build similar server software like the one running in Linden Lab’s clusters. As the name implies, OpenSim is open-source software built by community and contributed by some of the major commercial grids too. On viewer-side we can use either Third-Party-Viewers (TPV) or grid-specific viewers, that both are based on Second Life technology.
InWorldz is one of the leading grids currently, according to the statistics. Many Second Life content creators are selling their products in InWorldz too. It’s not difficult to find high-quality skins, hairs, clothes, houses and other goods there. Some time ago InWorldz even asked ex-Linden developer, Karl Stiefvater (Qarl Fizz), to implement clothing deformer in their viewer, which is a branch of Firestorm. Other cool technical enhancements are Nvidia physx integration and the phlox script engine.
But what about the world itself? Since the viewer-side is practically same as in Second Life, it looks and feels same too, that lowers learning curve dramatically. When I signed in InWorldz, my first question was, how to find shops and destinations, since there is no marketplace or destination guide. Currently Firestorm and Kokua lack V1-like searches, that are required to make in-world search to work, but InWorldz viewer supports them. Kokua is planning to add it in the future.
In addition to content and technology, social life is very important part of virtual worlds. If you are a new resident, you will end up to InWorldz Desert Island (IDI), where you can find mentors and other people, to ask questions and recommendations. There is also a board, which gives you a long list of landmarks to different stores and places. To find events, I was recommended to join two groups, called “Where Can I Find It” and “Pulse of Inworldz”. It was an interesting co-incidence, that I met a content creator in InWorldz Desert Island. She was very upset because of the recent ToS change of Linden Lab too.
For some reason, I had problems with world map search. It couldn’t find anything, but remained in searching state. I contacted to InWorldz support, who responded quickly, that they will ask developer to check out the situation soon. This was impressive, compared to Second Life support.
The world of Cloud Party is different from Second Life or OpenSim grids. There are islands (also known as “builds”), that are like isolated planets in the universe. You can make them look exactly as you like. There are many builds, that look like nature, but some others are surreal. There is no such thing as water level by default, but you can create large volumes, that look like water. So far I don’t have any information, if it’s possible to swim or sail on them.
There is a marketplace, where you can find different kinds of things, like houses, clothes, plants, etc. Still, the selection is very humble compared that of Second Life. That makes your freedom to customize your avatar limited, but the selection is improving slowly, as content creators are becoming interested in the world. A fascinating feature of marketplace is, that you can sell building components and get royalties of their use automatically, when the derived works are sold.
You can find people in the public places by keeping your eyes on the “active” tab of the navigation app. Some of them are from Second Life, others not. There is a mix of people with pseudonym names and Facebook-based real life identities. If you want to have a private place, it’s best to become a subscriber, that includes far more advantages than SL premium account.
Cloud Party still lacks the critical mass of active residents and content creators, but it is improving steadily and has a lot of innovation.
Both InWorldz and Cloud Party are nice options to Second Life, but both of them are still determinedly under construction. InWorldz has attracted many content creators already, that is vital, to make a virtual world to survive. If you decide to give try another world, don’t be chocked, if you feel yourself like a clueless newbie in the beginning… ;)
Do you know, who was Pablo Picasso? He was a Spanish painter, who lived in 1881 – 1973, and is one of the most influential artist of the 20th century. Many consider him as a genius.
What if Picasso was born about hundred years later and would be starting his career in our times? What if he liked to share his works in one of the modern virtual worlds, like Second Life? He might have uploaded many of his works and had a galleries, where he has his works visible. Perhaps thousands of people had visited there and admired his creativity and talent.
Since he is an artist and not a lawyer, I guess, he would bypass the changed in Terms of Services by shrugging and rather concentrate on setting up his galleries in-world or continue painting in real life. However, one day he might realize, that his works are owned by an American Corporation, which silently had changed their Terms of Service (ToS), which he had accepted unwittingly. He would have permitted the corporation an unlimited power over his creations, that he had uploaded to the virtual world. I’m quite sure, he and many other would be enraged.
Picasso died before our digital age and never needed to face the hypotetical situation, described above. Still, many Second Life content creators were shocked, when New World Notes posted an article about the change in the ToS of Second Life. As a conseqence of the update, CGTextures forbade using their textures in Second Life and warned content creators about the related problems.
So, if you create textures, 3D objects, scripts, sounds, poems or whatever, Linden Lab will have the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, sell, re-sell, sublicense (through multiple levels), modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats… (From their Terms of Service) As someone said, it’s no longer Your world, your imagination but Their world, your imagination.
Linden Lab has regretted the reaction among the Second Life users. They try convince us, that they still respect our rights and encourage us to create new things. However, the only thing, that matters in a court (if you have to go there), is the contract between us and Linden Lab. That contract is called as Terms of Service. If they really respected our rights, wouldn’t they fix their ToS as soon as possible?!
Second Life succeeded only, because thousands of people have used their time and creativity to make it a more beautiful place to live. Now, many of us content creators have expressed their disappointment because of the change. Many feel, that Linden Lab has betrayed us. Maybe some of us will stop their career in SL, while others will concentrate on other virtual worlds, like Inworldz, Avination, OSGrid and Cloud Party. Still, there is a group of builders, who have never cared about copyrights or origin of their textures (or other building blocks) and won’t care in the future either. Linden Lab won’t lose them any soon.
I knew a skilled builder, who left Second Life, because he didn’t like, that you have to pay, if you want to express your creativity. Now you not only have to pay, but also give up your rights too. I’m not a famous content creator, but I have to say, that my motivation to upload any of my new creations to Second Life is very low currently.
Is it time for game over finally? If you have at least little of the spirit of Pablo Picasso, I would say, it is!
Update: Also Renderosity expressed, that their content can’t be used in Second Life.
Update 2: All content creators, please, join to the group United Content Creators of SL.
Update 3: Qarl Fizz (also knwon as Qarl Linden earlier) said goodbye to Second Life, because of the ToS changes and some lesser issues.
Visiting Virtual Catalonia.
It’s easy to sail in the big waters, but sometimes you may get “landlocked”, when circumstances change. Still, there is hope for better always… ;)
Dryland is an impressive creation by Anita Witt. The place may remind you of The Aral Sea, where the irrigation project of Soviet Union turned a large lake into a desert and forced the local fishers to find a new profession. Dryland is open for the public.
Would you like to visit in an island with beaches, rocks, palm trees, cactuses and places to cuddle with a friend or meditate alone? Baja Norte is a really fabulous place to spend time and enjoy the nature there. The island was made by Jac Mornington, who opened it accessible to the public.
Hummm, since it seems, that all the great bloggers participate to Strawberry Singh’s challenge, I decided to add my two cents too. So, here we go…
- How long have you been blogging? Since September 2010, but I have had really quiet periods.
- Why did you start blogging? Well, it’s a cool thing and I wanted to try something new.
- How many times a week do you post an entry? Ahem… You probably mean, how many times per month do I post an entry. 1-2 posts per month might be a realistic estimate nowadays. If you spend all the time writing blog posts, how can you gather inspirations and ideas for new ones? I’m not a full-time journalist with a scorecard… lol
- How many different blogs do you read on a regular basis? Let me see… I follow the blogs by my mobile phone with an app called Feedly. There are maybe around 50 different blogs and about 15 of them are related to SL.
- Do you comment on other people’s blogs? I comment on others’ blogs, when I have something to say.
- Do you keep track of how many visitors you have? Yes, I check out the visitor counters and country stats of WordPress every now and then. It’s good to know, which topics people like and how much different sources (Flickr, Tumblr, other blogs) bring traffic to the blog.
- Did you ever regret a post that you wrote? Not at all, because my posts are quite neutral and try not provocate anyone. The only thing I regret sometimes is, that I didn’t proof read my post once again, especially because English is my 2nd language. Usually it’s good to set a scheduled automatic posting for the following day, because blog posts seem to get better after a well-slept night… ;)
- Do you think your readers have a true sense of who you are based on your blog? Well, my readers will learn to know me by reading my blog. I think, that’s the only thing, that matters…
- Do you blog under your real name? No, I blog under my Second Life name, because my blog is about the world, where my avi lives.
- Are there topics that you would never blog about? My blog has its own theme and many topics are simply out of scope. Adult-rated posts are an example of this.
- What is the theme/topic of your blog? The main theme of my blog is Second Life, but other virtual worlds are covered sometimes too. Sailing, exploration, geography, building, photography and architecture are my passions. Isn’t it natural, that you see them often?
- Do you have more than one blog? If so, why? Currently I have only one blog, but I have a Flickr account too. Why do I have only one blog? Well, keeping one blog alive is a big enough challenge for me. :)
- What have you found to be the benefits of blogging? My blog allows me to analyze and structure the virtual world, which is so unstructured mess often. It’s also nice to show pictures and feelings of events and places, that may not be in the future anymore. When I find something great in SL, I like to share that with others. Sometimes the blog posts bring me new interesting contacts in-world, that’s a great thing.
- So, why do you continue to blog? Well, rolling stones never moss. As stated in the previous answer, blogging has its benefits. It’s nice to express yourself and see, that people like the posts and even find them helpful.
When old and famous sims die, we all mourn for them, but wouldn’t it be better to celebrate, when new and good ones are born? Recently I visited in this fresh Medieval roleplaying sim, which is not far from ready. It’s worth visiting, even if you weren’t into roleplaying.